crushed つぶれてる
blown out とんでる
Auto level="bracket" histgram
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keep the same motion but smooth out the motion
Copy Anchor point value and paste it to Position value
then smoothen Position value
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CC Kaleida+object=pattern
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memo-simulate inverse square fall off
1.create layer---effect: ramp (radial)
2.duplicate the layer
3.set upper layer mode as "Multiply"
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If you hod the Ctrl/Cmd modifier key, the sample area increases and you get the average of the modified area.
By the default, this is 5*5 pixels, and hackers will even change it by editing the pref file.
"Eye Dropper Sample Size With Modifier" = "5"
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Ctrl+alt+H: toggle hold key frame
Ctrl+alt+;:preferences
UU: reveal property which is not default
Ctrl+upper/lower arrow: select upper/lower layer
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parent copy (available from CS4)
alt/option parent each duplicated layer to repeat the offset
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